Resonance of Fate 04/05/2010
Sega presents Resonance of Fate, a new JRPG from Tri-Ace. It's a role-playing experience that swaps swordfighting for gunplay, and it's designed from the ground-up for hardcore fans of the genre. Jason D'Aprile has logged in dozens of hours on it, but according to him, it wasn't necessarily time well-spent. Here's why: "On the surface, Resonance of Fate offers up a veritable smorgasbord of destructive possibilities. It is an RPG focused entirely on acrobatic gunplay where you upgrade and level up your weapons with the same detail you normally assign a character. The mix of firearms and otherwise traditional JRPG elements is an intriguing combination, likely to attract players sick of giant swords and sorcery. Unfortunately, Resonance of Fate ends up feeling more like a proof-of-concept experiment than a game. Granted, it’s a really long experiment, but rife with frustration and torment because of the obtuse and absurdly complicated game mechanics. To put it mildly, RoF is a game for the hardcore, and it makes no apologies or exceptions on the matter." CommentsLeave a Reply | AuthorWELCOME TO DUNGEON CRAWLERS RADIO, the internet radio show and podcast about and for all things considered Geek and Music. Join your hosts Revan and Malak for events, news, people, tech, games, movies, and other things geek. Your guides to the other side of the taped up glasses. The dark side of the force. Tune in and listen to Revan and Malak every Monday night from 6:00pm to 9:00pm MST on www.UtahFM.org We want to thank Howard Tayler, writer and artist of the Schlock Mercenary webcomic for drawing the awesome caricatures of The two of us.
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