Gamer Forger Listener Email:
Name: The Chaos Lord
Comments: Okay first off let me say that you guys are great and I have greatly enjoyed your show. Second did you know that last weeks show is nothing but dead air after your intro and then every now and then you hear sound drops.
I am not sure if the file is corrupt or something was wrong with your systems?
Hopefully its fixed this week because I have a question for the Gamer Forge.
My question is simple and yet not so simple. I am running a campaign which has brought my players, which about 12th level, to fortunetly, or unfortunetly however you see it.
The group has entered the plane of shadow and must fight through the shadow plane and come against some demon for the final fight. Help me out here. How can I run the showdow plane well and what kind of demon is worthy of a boss fight?
Gamer Forge Response:
When it comes to walking the Plane of Shadow, DCR says:
1. The biggest threat is corruption. Heroes are in an unfamiliar area, let alone an unfamiliar plane of existence. The whole point of the Plane of Shadow is that it is a twisted version of their home plane. Buildings and castles that are normally kept pristine and majestic are crumbled and weathered. Staying there for prolonged periods can corrupt the player characters. Try telling them things that aren't true to throw them off-balance. The paladin's coin purse is missing, and there happens to be a thief in the group. Uh-oh. Also, bear in mind that food sources are scarce, as all the food on that plane is tainted and inedible. They will need to find some way to feed themselves. Even better, magics should also start to be a little less effective, as they too, are subject to the corruption of another plane. Being in a constant environment of darkness takes it toll on even the strongest wills. Think solitary confinement in prison.
2. Normal rules don't apply. By it's nature, the Plane of Shadow is different than the Prime Material Plane. Who knows, when the heroes walk into a cavern, they may just start floating to the ceiling? Its dark all the time and light sources don't work the same way that they are used to. Creatures and even sentient beings don't have to follow the same rules like gravity, inertia, or even time.
3. The best boss fight here: Shadow versions of the heroes. Yep. Give them the same powers, hit points, strengths and weaknesses as the heroes. Since normal rules don't apply, let the shadow heroes know the darker secrets of the normal heroes and coax them into fighting on shadow terms. If at all possible, try to get the heroes to fight the shadow versions one-on-one. They will have to best their own inner demons to come out of this fight in one piece.
Name: The Chaos Lord
Comments: Okay first off let me say that you guys are great and I have greatly enjoyed your show. Second did you know that last weeks show is nothing but dead air after your intro and then every now and then you hear sound drops.
I am not sure if the file is corrupt or something was wrong with your systems?
Hopefully its fixed this week because I have a question for the Gamer Forge.
My question is simple and yet not so simple. I am running a campaign which has brought my players, which about 12th level, to fortunetly, or unfortunetly however you see it.
The group has entered the plane of shadow and must fight through the shadow plane and come against some demon for the final fight. Help me out here. How can I run the showdow plane well and what kind of demon is worthy of a boss fight?
Gamer Forge Response:
When it comes to walking the Plane of Shadow, DCR says:
1. The biggest threat is corruption. Heroes are in an unfamiliar area, let alone an unfamiliar plane of existence. The whole point of the Plane of Shadow is that it is a twisted version of their home plane. Buildings and castles that are normally kept pristine and majestic are crumbled and weathered. Staying there for prolonged periods can corrupt the player characters. Try telling them things that aren't true to throw them off-balance. The paladin's coin purse is missing, and there happens to be a thief in the group. Uh-oh. Also, bear in mind that food sources are scarce, as all the food on that plane is tainted and inedible. They will need to find some way to feed themselves. Even better, magics should also start to be a little less effective, as they too, are subject to the corruption of another plane. Being in a constant environment of darkness takes it toll on even the strongest wills. Think solitary confinement in prison.
2. Normal rules don't apply. By it's nature, the Plane of Shadow is different than the Prime Material Plane. Who knows, when the heroes walk into a cavern, they may just start floating to the ceiling? Its dark all the time and light sources don't work the same way that they are used to. Creatures and even sentient beings don't have to follow the same rules like gravity, inertia, or even time.
3. The best boss fight here: Shadow versions of the heroes. Yep. Give them the same powers, hit points, strengths and weaknesses as the heroes. Since normal rules don't apply, let the shadow heroes know the darker secrets of the normal heroes and coax them into fighting on shadow terms. If at all possible, try to get the heroes to fight the shadow versions one-on-one. They will have to best their own inner demons to come out of this fight in one piece.
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