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<channel><title><![CDATA[Dungeon Crawlers Radio - Z-The Gamer Forge (old)]]></title><link><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old]]></link><description><![CDATA[Z-The Gamer Forge (old)]]></description><pubDate>Mon, 09 Mar 2026 13:26:55 -0600</pubDate><generator>Weebly</generator><item><title><![CDATA[Gamer Forge Listener Email: Gaming Etiquette, I'm Stuck, I Wanna Be A Rogue!]]></title><link><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-gaming-etiquette-im-stuck-i-wanna-be-a-rogue]]></link><comments><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-gaming-etiquette-im-stuck-i-wanna-be-a-rogue#comments]]></comments><pubDate>Mon, 26 Aug 2013 16:52:03 GMT</pubDate><category><![CDATA[character creation]]></category><category><![CDATA[character design]]></category><category><![CDATA[D&D 3.0]]></category><category><![CDATA[D&D 3.5]]></category><category><![CDATA[D&D 4th Edition]]></category><category><![CDATA[game mastering]]></category><category><![CDATA[game mechanics]]></category><category><![CDATA[game play]]></category><category><![CDATA[listener email]]></category><category><![CDATA[playing rogue]]></category><category><![CDATA[speeding up your game]]></category><category><![CDATA[ten commandments of gaming]]></category><guid isPermaLink="false">http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-gaming-etiquette-im-stuck-i-wanna-be-a-rogue</guid><description><![CDATA[   1.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; From Stott Stewart  a.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ok I&rsquo;ve you talk about this several times. But what is the ten commandments of gaming?(sic)i.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  Lord Flagoon&rsquo;s response. Grammar aside this is a great question. Because  what are the Ten Commandments of gaming? Are they the manifestation of  years of gaming and roll playing? Are they the collaborations between  three gamers who have all seen one, if not all, of  [...] ]]></description><content:encoded><![CDATA[<span class='imgPusher' style='float:right;height:0px'></span><span style='z-index:10;position:relative;float:right;;clear:right;margin-top:0px;*margin-top:0px'><a><img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/3369678.jpg" style="margin-top: 5px; margin-bottom: 10px; margin-left: 10px; margin-right: 0px; border-width:0;" alt="Picture" class="galleryImageBorder" /></a><span style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px; text-align: center;"></span></span> <div class="paragraph" style="text-align:left;display:block;">  1.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong style="">From Stott Stewart</strong><br /><br />  <strong style=""><em style="">a.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </em></strong><strong style=""><em style="">Ok I&rsquo;ve you talk about this several times. But what is the ten commandments of gaming?(sic)</em></strong><br /><br />i.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;  Lord Flagoon&rsquo;s response. Grammar aside this is a great question. Because  what are the Ten Commandments of gaming? Are they the manifestation of  years of gaming and roll playing? Are they the collaborations between  three gamers who have all seen one, if not all, of these guidelines of  basic descent human interaction broken at their prospective game table?  Are they rules cast in stone brought to me by the Lord of gaming to help  establish my own religion? Too the first two questions the answer is  &ldquo;Yes.&rdquo; The last one the answer is &ldquo;Maybe&rdquo; only if you are willing to see  me as a prophet, because Lord Flagoon is not below getting free money  from people wanting to believe that he will bring them to the promised  land of gaming Nirvana. (When it comes to sacrilege I&rsquo;m all in.)<br /><br />     But seriously the 10 commandments are nothing more than a list of  behaviors that we believe will help assist you and your gaming group  into doing what Joe asks of you every week, &ldquo;Get more from your games,&rdquo;  because that is what gaming is about getting all the entertainment,  social interaction, bragging rights, and the fun and entertaining  story&rsquo;s that help create long lasting friendships that will strive  throughout the years. <br /><br />     But if all you are asking for is a listing of them look no further  than the following link for all your curiosities will be quenched.&nbsp; <br /><br />  <a title="" style="" href="http://www.dungeoncrawlersradio.com/ten-commandments.html">http://www.dungeoncrawlersradio.com/ten-commandments.html</a></div> <hr style="width:100%;clear:both;visibility:hidden;"></hr>  <div class="paragraph" style="text-align:left;"><strong style="">2. </strong>&nbsp;&nbsp;&nbsp; &nbsp; <strong style="">From Dane Harrison</strong><br /><br />  a.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong style="">Hey  this is Dane from the Dallas gaming group. We use to email you a while  back and we have ran into a small snag and are looking for advice.</strong><strong style=""><br /> <br />  We are running a Ravenloft game and my players are stuck in a church  that is in the middle of a graveyard. Now one of the players took  something they shouldn't have in a previous excursion.&nbsp;<br /> <br /> Now  this magical item has created a problem for the players because it is an  artifact of evil and has awoken all of the dead in the cemetery to  attack the players to free it from their bonds. The rogue that stole it  does not know that it is magical nor do the other players. The object is  masking itself so that it will not be destroyed.&nbsp;<br /> <br /> So the  players are stuck in this old run down church it night time and there  are thousands of zombies marching in to kill them. How do I save them or  at least make it so they don't forever hate me!</strong><br /><br />i.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; So&hellip; Your rouge stole something that is biting everyone in the  ass. Typical rouges. Other than giving them hints that this particular  item is the cause of their grief, there isn&rsquo;t much you can do.&nbsp; As the  Commandments say &ldquo;Respect the Consequences of your actions.&rdquo; <br /> <br />  Like going into the Underdark without any night vision abilities; when  you&rsquo;re in Ravenloft taking any item has the chance of being of a  maligned force (I would be more surprised to find a holy item in that  cursed place). If you do choose to go this route, give them a fight to  end all fights. Imation the end of Halo Reach, they are held up in a  church with the horde at their doors, death is imminent, but they are  brave warriors ready to die in victorious battle! Another epic fight  comes to <a style="" title="" href="http://www.youtube.com/watch?v=CnDbJw1JtZc">mind</a>.</div>  <div class="wsite-youtube" style="margin-top:10px;margin-bottom:10px;"><div style="text-align: center;"><object width="400" height="330"><param name="movie" value="http://www.youtube.com/v/CnDbJw1JtZc?version=3"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/CnDbJw1JtZc?version=3" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" width="400" height="330"></embed></object></div></div>  <div class="paragraph" style="text-align:left;">Like I said this is going to be a fight and they may not come out  unharmed, if memory serves me rite someone very powerful didn&rsquo;t survive  Moria. You can give them a fighting chance if they are the clever bunch  and you can leave them some make-shift traps that they can drop on the  heads of the zombies.<br /> <br /> Another idea comes to mind that the  magical item starts communicating to the rouge and tried to take over  his body. Or the artifact attracts the, more powerful, creature that&rsquo;s  controlling the undead mass.<br /> <br /> If there is something I have said  again and again is. &ldquo;Make them earn it.&rdquo; You can help, but only  slightly, never have the Deus ex machine come down and make everything  alright. The players will remember the fight you brought them and how  they succeeded or failed. They won&rsquo;t remember the king&rsquo;s garrison riding  up to the doors and say. &ldquo;There you go. We took them all out for you.  Now on to the next step in your quests you little scamps.&rdquo; Then pat them  on the bum send them on their marry way. That sort of hand holding I  would only wish to see in a Modern Shooter. If you want to go the hand  hold rout give the players a chance to break the hold and try to stand  on their own. As the DM you are the story teller and the facilitator of  the characters that your players are portraying. <br /> <br /> Hope this helped. On to the next.<br /> <br /> </div>  <span class='imgPusher' style='float:right;height:0px'></span><span style='z-index:10;position:relative;float:right;;clear:right;margin-top:0px;*margin-top:0px'><a><img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/7254927.jpg" style="margin-top: 5px; margin-bottom: 10px; margin-left: 10px; margin-right: 0px; border-width:0;" alt="Picture" class="galleryImageBorder" /></a><span style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px; text-align: center;"></span></span> <div class="paragraph" style="text-align:left;display:block;">3)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong style="">Max Cranston</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">a)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </strong><strong style="">Hey guys this is kind of a character creation question. I am wanting to know what is the best way to create a fun character that is flawed.</strong><strong style=""><br /> <br /> I have always played the tank in the group that is designed to soak up damage and I want to try something new and unique.&nbsp;<br /> <br /> Any ideas?</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">i)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </strong>So you want to up your gaming experience and play a fully flushed out character instead of a human meat shield? AWESOME!!! When it comes to creating a flawed character the sky is the limit. If you want to play a foppish warrior that is a bore to be around or is a complete @$ hole but everyone has to work with him because, like you said, is a damage sponge; go ahead.<br /> <br /> If your scrapping for ideas try here&rsquo;s a list of some characters I thought of while weighting this:<br /><span style=""></span><br /><span style=""></span>  <strong style="">(1)&nbsp;&nbsp;&nbsp; </strong>mute Warrior (You would have to be completely silent and have a good story for this)<br /><span style=""></span><br /><span style=""></span>  <strong style="">(2)&nbsp;&nbsp;&nbsp; </strong>Bard with a sex addition<br /><span style=""></span><br /><span style=""></span>  <strong style="">(3)&nbsp;&nbsp;&nbsp; </strong>Anything with an addiction (sometimes the vices will be a hindrance or a godsend who knows)<br /><span style=""></span><br /><span style=""></span>  <strong style="">(4)&nbsp;&nbsp;&nbsp; </strong>A mage who suffers from hallucinations<br /><span style=""></span><br /><span style=""></span>  <strong style="">(5)&nbsp;&nbsp;&nbsp; </strong>A character with severe agoraphobia<br /><span style=""></span><br /><span style=""></span>  <strong style="">(6)&nbsp;&nbsp;&nbsp; </strong>A odd obsession with cats, the color purple, and has a stalker ex girl/boyfriend<br /><span style=""></span><br /><span style=""></span>  <strong style="">(7)&nbsp;&nbsp;&nbsp; </strong>Kleptomania (but isn&rsquo;t a rouge or kinder)<br /><span style=""></span><br /><span style=""></span>  <strong style="">(8)&nbsp;&nbsp;&nbsp; </strong>Monk <br /><span style=""></span><br /><span style=""></span>    So these are but a few examples to try. Think of any sort of quark and figure how you would roll play it. The biggest rule is not to be afraid if it doesn&rsquo;t work. Start our small and slowly start trying to break your comfort zones. Hope this helps. <br /><span style=""></span><br /><span style=""></span>  </div> <hr style="width:100%;clear:both;visibility:hidden;"></hr>]]></content:encoded></item><item><title><![CDATA[Gamer Forge Listener Email: Bags of Holding & Damage Reduction]]></title><link><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-bags-of-holding-damage-reduction]]></link><comments><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-bags-of-holding-damage-reduction#comments]]></comments><pubDate>Mon, 29 Jul 2013 15:26:55 GMT</pubDate><category><![CDATA[D&D 3.0]]></category><category><![CDATA[D&D 3.5]]></category><category><![CDATA[D&D 4th Edition]]></category><category><![CDATA[equipment]]></category><category><![CDATA[game mastering]]></category><category><![CDATA[game mechanics]]></category><category><![CDATA[listener email]]></category><category><![CDATA[magic]]></category><category><![CDATA[magical items]]></category><guid isPermaLink="false">http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-bags-of-holding-damage-reduction</guid><description><![CDATA[  Gamer Forge Listener Email:  Name:  Karen Workman  Comment: What happens to the items in a bag of holding if you slice it open? We had an instance where a player character placed a bag of holding over an enemies head and sliced it open.    Gamer Forge Response:  Inside this issue of The Gamer Forge...   It's our bag, baby! DCR says:  1. There's two ways this can go. Either the dimensional space is negated and everything inside the bag is simply expelled, or the space is destroyed and everythin [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">  <strong style="" "mso-bidi-font-weight:="" normal"="">Gamer Forge Listener Email:</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">Name:</strong><br /><span style=""></span>  Karen Workman<br /> <br /> <strong style="">Comment:</strong><br /> What happens to the items in a bag of holding if you slice it open? We had an instance where a player character placed a bag of holding over an enemies head and sliced it open.<br /><span style=""></span><br /><span></span><br /><span style=""></span>    <strong style="" "mso-bidi-font-weight:="" normal"="">Gamer Forge Response:</strong><br /><span style=""></span><br /><span style=""></span>  Inside this issue of The Gamer Forge...<br /> <br /><span style=""></span>  It's our bag, baby! DCR says:<br /><span style=""></span><br /><span style=""></span>  1. There's two ways this can go. Either the dimensional space is negated and everything inside the bag is simply expelled, or the space is destroyed and everything in the bag is winked from existence. But which one is your GM's call, not ours.<br /><span style=""></span><br /><span style=""></span>  2. However, we have to ask: why would you do that to someone? That's just mean, man! Suppose you had 50,000 gold pieces in there; that poor fool had better be&nbsp;<span style="">Scrooge</span> McDuck, or he's getting a very expensive Texas funeral. On the flip side of the coin (get it?), the person's head suddenly ceases to exist, leaving the body flopping around like a chicken. Grisly!<br /><span style=""></span><br /><span style=""></span>  3. As always, be prepared to explain why it happens. Nothing kills your credibility more than resorting to telling your players, "It's just <span style="">magic</span>, go with it." Lame!</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/6128868_orig.jpeg" alt="Picture" style="width:100%;max-width:200px" /> </a> <div style="display:block;font-size:90%">Call it a Man-Purse again, I dare you. I double dog dare you!</div> </div></div>  <div class="paragraph" style="text-align:left;">  <strong style="" "mso-bidi-font-weight:="" normal"="">Gamer Forge Listener Email:</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">Name:</strong><br /> Roger Smithfield<br /> <br /> <strong style="">Comment:</strong><br /> Hey guys can you help me out. I'm wanting to use the optional Armor as Damage Reduction rules, but there is nothing listed as how it interacts with rules based on AC such as touch attacks and the like. I know that touch attacks still go against touch AC but does this change "nerf" the characters that use touch attacks as a perk?<br /> <br /> <br /><span style=""></span><strong style="" "mso-bidi-font-weight:="" normal"="">Gamer Forge Response:</strong><br /><span style=""></span><br /><span style=""></span>  It's either <span style="">Nerf</span>, or nothing. DCR says:<br /><span style=""></span><br /><span style=""></span>  Nope, damage reduction doesn't raise, lower, or interact with armor class. It's being able to decrease damage is just the perk of having damage reduction. Mind you, it does make the player's job a deal harder by giving them even more math to figure out, rather than playing the game. That's the trade-off you make when incorporating alternate or optional rules to enhance gameplay.<br /> <br /> <br /> <br /><span style=""></span>  <strong style=""><em style="">*Bonus XP:</em></strong> Don't have a <em style="">Bag of Holding</em> and want to have your enemies driven before you? Take a look at some of the finishing moves of&nbsp;<span style="">video games</span> like <em style="">Mortal Kombat</em>. For a more realistic(?) look at finishing someone off, look no further than pro wrestling's most dangerous <span style="">finishers</span>. Watch these examples and you'll be hearing the lamentations of the women in no time!<br /><span style=""></span><br /><span style=""></span>  </div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/7639372_orig.jpeg" alt="Picture" style="width:100%;max-width:300px" /> </a> <div style="display:block;font-size:90%">And they all lived happily ever after.</div> </div></div>]]></content:encoded></item><item><title><![CDATA[Gamer Forge Listener Email:  Anti-magic Fields and Sneaking]]></title><link><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-anti-magic-fields-and-sneaking]]></link><comments><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-anti-magic-fields-and-sneaking#comments]]></comments><pubDate>Mon, 22 Jul 2013 14:47:25 GMT</pubDate><category><![CDATA[character creation]]></category><category><![CDATA[character design]]></category><category><![CDATA[D&D 3.0]]></category><category><![CDATA[D&D 3.5]]></category><category><![CDATA[game mastering]]></category><category><![CDATA[game mechanics]]></category><category><![CDATA[game play]]></category><category><![CDATA[listener email]]></category><category><![CDATA[magic]]></category><category><![CDATA[playing rogue]]></category><category><![CDATA[spell casting]]></category><guid isPermaLink="false">http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-anti-magic-fields-and-sneaking</guid><description><![CDATA[Gamer forge Listener Email:  Name:&nbsp;  Devon Smart  Comment: Can Cure Light Wounds be used inside an Anti-magic field?  Gamer Forge Response:  Hello, Devon! DCR says:  No. No supernatural ability or spell (or spell-like abilities) can be used within an Antimagic Field. The Field only supresses, or delays, magic. Items like Rings of Protection  are temporarily rendered useless until the person wearing or using the  items leaves the area. Before you ask, this is only temporary, so the  items ar [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;"><strong style="">Gamer forge Listener Email:</strong><br /><br />  <strong style="">Name</strong>:&nbsp;  <br />Devon Smart<br /> <br /> <strong style="">Comment</strong>:<br /> Can Cure Light Wounds be used inside an Anti-magic field?<br /><br />  <strong style="">Gamer Forge Response:</strong><br /><br />  Hello, Devon! DCR says:<br /><br />  No. No supernatural ability or spell (or spell-like abilities) can be used within an <em style="">Antimagic Field</em>. The Field only supresses, or delays, magic. Items like <em style="">Rings of Protection</em>  are temporarily rendered useless until the person wearing or using the  items leaves the area. Before you ask, this is only temporary, so the  items are not destroyed. Also, before you think about trying to beat the  system, two Fields do NOT cancel each other out. You can't "meta" this  one. But for a nominal finder's fee, Lord Flagoon would be willing to  look the other way when trying to cheat.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/853565_orig.jpg" alt="Picture" style="width:100%;max-width:312px" /> </a> <div style="display:block;font-size:90%">And you know what cheating gets you? Everything. Except a date.</div> </div></div>  <div class="paragraph" style="text-align:left;">  <strong style="">Gamer forge Listener Email:</strong><br /><span style=""></span><br /> <strong style="">Name</strong>:<br /><span style=""></span>  Marcus Ryno<br /> <br /> <strong style="">Comment</strong>:<br /> Is there a feat (or other way, I guess) to use Dex or Con instead of Str when making melee attacks? The only time I ever make a basic melee attack is an attack of opportunity, so I guess another way to fix this would be a way of using one of my attack powers instead of basic melee for an AoO.<br /> <br /> As requested by commenters: I'm playing an unusual Monk build, and although I've not built for AoO-spamming, I do seem to end up with a lot of them, and as I've not got a high Str, that's left me missing most of those.<br /><span style=""></span><br /><span style=""></span>  <strong style="" "mso-bidi-font-weight:="" normal"="">Gamer Forge Response:</strong><br /><span style=""></span><br /><span style=""></span>  When getting your sneak on, DCR says:<br /><span style=""></span><br /><span style=""></span>  Yes, sort of. The feat <em style="">Melee Training</em> will allow your basic attacks to be keyed into a stat other than Strength. Being a "rogue", being able to use your Dexterity in it's place would be well worth the investment of a feat. Plan your levels accordingly.<br /> <br /> <br /><span style=""></span><br /><span style=""></span>  <strong><em style="">*Bonus XP: </em></strong>Need more reasons to train your melee skills more? Try modelling your next characters after these tried and true heroes: Fezzik from <em style="">The Princess Bride</em> fought through sheer constitution, letting his size do the talking. <em style="">Sherlock Holmes</em> fought with a hefty dose of intelligence. Cain from <em style="">Kung Fu</em> used the inner light of wisdom to negotiate his trials. Finally, the penultimate badass, Snake Plissken from <em style="">Escape from New York</em> could conquer through sheer force of personality, aka "Charisma".<br /><span style=""></span><br /><span style=""></span>  </div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/3442621_orig.jpg" alt="Picture" style="width:100%;max-width:395px" /> </a> <div style="display:block;font-size:90%">"'Bat's' all for you, buddy! Get it?" -Not Snake Plissken</div> </div></div>]]></content:encoded></item><item><title><![CDATA[Gamer Forger Listener Email: Magical Devices, Mage Hand & More...]]></title><link><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forger-listener-email-magical-devices-mage-hand-more]]></link><comments><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forger-listener-email-magical-devices-mage-hand-more#comments]]></comments><pubDate>Mon, 08 Jul 2013 15:02:41 GMT</pubDate><category><![CDATA[character creation]]></category><category><![CDATA[character design]]></category><category><![CDATA[D&D 3.0]]></category><category><![CDATA[D&D 3.5]]></category><category><![CDATA[D&D 4th Edition]]></category><category><![CDATA[game mastering]]></category><category><![CDATA[game mechanics]]></category><category><![CDATA[game play]]></category><category><![CDATA[listener email]]></category><category><![CDATA[magic]]></category><category><![CDATA[magical items]]></category><category><![CDATA[playing rogue]]></category><guid isPermaLink="false">http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forger-listener-email-magical-devices-mage-hand-more</guid><description><![CDATA[  Gamer Forge Listener Email:  Name:  Henry Bronson  Comment: I'm confused about Rogues and Use Magic Device. I've searched the core book and the Internet for the past 4 hours and can't find the answer to my simple question.   Since a Rogue doesn't have any spells, a spell list or caster level, do you have to emulate a class feature in addition to all other necessary checks to use items like scrolls and wands?  Gamer Forge Response:  This one doesn't need a witty intro, or a long, drawn out answ [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">  <strong style="">Gamer Forge Listener Email:</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">Name:</strong><br /><span style=""></span>  Henry Bronson<br /> <br /> <strong style="">Comment:</strong><br /> I'm confused about Rogues and Use Magic Device. I've searched the core book and the Internet for the past 4 hours and can't find the answer to my simple question. <br /> <br /> Since a Rogue doesn't have any spells, a spell list or caster level, do you have to emulate a class feature in addition to all other necessary checks to use items like scrolls and wands?<br /><span style=""></span><br /><span style=""></span>  <strong style="" "mso-bidi-font-weight:="" normal"="">Gamer Forge Response:</strong><br /><span style=""></span><br /><span style=""></span>  This one doesn't need a witty intro, or a long, drawn out answer! Hooray for simplicity! When faking it until you're making it, DCR says:<br /><span style=""></span><br /><span style=""></span>  Wands (unless otherwise specified) don't need any skill, feat, or ability to use it. That's the whole point for wands: anyone can use them. The "Use Magic Device" skill, however, IS a class feature. The "Rogue" is one of the very few classes that can use it. The skill requires nothing more than succeeding on a check against the caster level of whomever created it. In making the check, you effectively fool the item into believing that you meet the prerequisites for using it. Handy for use on scrolls, weapons, and anyone who decides to be a douche to you. This skill opens up a whole new level of prankery.<br /> <br /> </div>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/4624049_orig.jpeg" alt="Picture" style="width:100%;max-width:275px" /> </a> <div style="display:block;font-size:90%">"Okay! Who used my Wand of Endless Sticky Notes?!"</div> </div></div>  <div class="paragraph" style="text-align:left;">  <strong style="">Gamer Forge Listener Email:</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">Name:</strong><br /><span style=""></span>  Travis Johnson<br /> <br /> <strong style="">Comment:</strong><br /> Pathfinder seems to have a few varied ways of identifying magic items and their properties, though some are used only with specific types of items.<br /> <br /> What is, if any, the default way of identifying such items? What are the specific cases ?<br /> <br /> To make this as complete as possible, other methods giving partial information about magic items (knowing it's magic but nothing more) are also welcome.<br /> <br /> I have attempte to answer this question myself with what I've found so far but I have no idea if I'm right or have covered everything. Please let me know your thoughts?<br /><span style=""></span><br /><span style=""></span>  <br /> <strong style="">Gamer Forge Response:</strong><br /><span style=""></span><br /><span style=""></span>  You don't need to be a super-sleuth to figure out magical items! DCR says:<br /><span style=""></span><br /><span style=""></span>  The "Identify" spell is used to figure out the specifics of magic, mysterious items. Each round spent observing or meditating on the item reveals more of its abilities. Sometimes a magic sword just has a simple glowing enchantment on it, and some things have abilities that our puny human brains can't comprehend. But each round reveals something new, if there's something new to learn. The "Detect Magic" spell merely reveals the presence of a magical aura. It's not as awesome and catch-all as it sounds.<br /> <br /> <strong style="">Gamer Forge Listener Email:</strong><br /><span style=""></span><br /><span style=""></span>    <strong style="">Name:</strong><br /><span style=""></span>  Malcom Haverstock<br /> <br /> <strong style="">Comment:</strong><br /> How does water affect Mage Hand? I know there are rules regarding disorientation with ray spells, and use of fire under water. But if a person wanted to, for example, grab some keys from a well, would there be obstacles to overcome for using mage hand?<br /> <br /> <br /><span style=""></span>  <strong style="" "mso-bidi-font-weight:="" normal"="">Gamer Forge Response:</strong><br /><span style=""></span><br /><span style=""></span>  Give the mage a hand. Ha Ha! Get it? DCR says:<br /><span style=""></span><br /><span style=""></span>  Not really. A Mage Hand spell can reach the item, provided you can see it. The real problem is, once you have the item. The hand is incorporeal, but the item is not. If you're trying to pull it out of a thorn bush or between prison bars, it still MUST be able to fit through and not snag on something. We only bring this up so you can be a total dick at all the right times. We love you, too, Internet.<br /> <br /> <br /> <strong><em style="">*Bonus XP:</em> </strong>When you're short on ideas when describing magic items, look no further than <em style="">Buffy, the Vampire Slayer</em>. The television show has, bar-none, the most exciting and still practical descriptions of magic and how it relates to people. Plus, you can explore a time before vampires sparkled and werewolves weren't required to go shirtless.<br /><span style=""></span><br /><span style=""></span>  </div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/8533907_orig.jpeg" alt="Picture" style="width:100%;max-width:234px" /> </a> <div style="display:block;font-size:90%">Also, far less baby-punch inducing.</div> </div></div>]]></content:encoded></item><item><title><![CDATA[Gamer Forge Listener Emails: Experience, Ravenloft, and RPG in the Classroom]]></title><link><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-emails-experience-ravenloft-and-rpg-in-the-classroom]]></link><comments><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-emails-experience-ravenloft-and-rpg-in-the-classroom#comments]]></comments><pubDate>Mon, 24 Jun 2013 15:20:38 GMT</pubDate><category><![CDATA[challenge ratings]]></category><category><![CDATA[D&D 3.0]]></category><category><![CDATA[D&D 3.5]]></category><category><![CDATA[D&D 4th Edition]]></category><category><![CDATA[gaining experience]]></category><category><![CDATA[game mastering]]></category><category><![CDATA[game mechanics]]></category><category><![CDATA[pathfinder]]></category><category><![CDATA[ravenloft]]></category><category><![CDATA[story design]]></category><category><![CDATA[vampire]]></category><category><![CDATA[villain creation]]></category><category><![CDATA[world of darkness]]></category><guid isPermaLink="false">http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-emails-experience-ravenloft-and-rpg-in-the-classroom</guid><description><![CDATA[Gamer Forge Listener Email:  Name  Calvin Garcia  Comment  In the D&amp;D group I play with one of the players insists that when  you reach a new level you have to zero your experience. However when I  checked the PHB1 there is no reference to this. PHB1 uses the term Total  Experience when talking about leveling up.  Which is correct?  Gamer Forge Response:  Say, whaaaat? DCR says:   No. no, &amp; no. Your friend is either severely misinformed, or  feeding you a line. Experience points (XP), is [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;"><strong style="">Gamer Forge Listener Email:</strong><br /><br />  <strong style="">Name</strong><br /><br />  Calvin Garcia<br /> <br /> <strong style="">Comment</strong><br />  In the D&amp;D group I play with one of the players insists that when  you reach a new level you have to zero your experience. However when I  checked the PHB1 there is no reference to this. PHB1 uses the term Total  Experience when talking about leveling up.<br /> <br /> Which is correct?<br /><br />  <strong style="">Gamer Forge Response:</strong><br /><br />  Say, whaaaat? DCR says:<br /><br />   No. no, &amp; no. Your friend is either severely misinformed, or  feeding you a line. Experience points (XP), is a progressive jackpot. It  would take forever to gain levels if your XP total reset each time you  "ding". Hence the term, "grinding".</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/6241400_orig.jpeg" alt="Picture" style="width:100%;max-width:287px" /> </a> <div style="display:block;font-size:90%">"Great yardwork! 10,000 xp for both of you! Bonus for matching outfits!"</div> </div></div>  <div class="paragraph" style="text-align:left;">  <strong style="">Gamer Forge Listener Email:</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">Name</strong><br /><span style=""></span><br /><span style=""></span>  Steven Cowan<br /> <br /> <strong style="">Comment</strong><br /> When in Ravenloft, would the town in question know that the Dark Lord is indeed, say, a vampire? That he or she would be the real ruler of that Domain?<br /> <br /> For example: Barovia. Strahd has been there for a long, long, very long time. How do the villagers see him? Simply an undying ruler (if a ruler at all)? For what he is, a powerful vampire? The real ruler of Barovia? His castle&hellip; simply a haunted castle that's been there since the beginning of Barovia? Or that the Castle Ravenloft is the home of the Vampire Dark Lord?<br /> <br /> I guess it could vary from DM to DM, but I have always wondered how would you explain it. Are the people in each domain in denial, would they know by now, etc.?<br /><span style=""></span><br /><span style=""></span>  <strong style="" "mso-bidi-font-weight:="" normal"="">Gamer Forge Response:</strong><br /><span style=""></span><br /><span style=""></span>  We have no witty segue into this one. DCR says:<br /><span style=""></span><br /><span style=""></span>  1.&nbsp; What's the alternative? Maybe the citizens put up with a&nbsp;vampire lord because the surrounding area is at least ten times worse than in the domain of the castle. You head into the surrounding countryside and you are threatened with death all day, every day. While the land around the castle is, at the very least, <em style="">protected</em>. Thus, the villagers put up with the occasional abduction/sacrifice.<br /><span style=""></span><br /><span style=""></span>  2. Again, the alternative: maybe the villagers are totally okay with their undead ruler. Maybe the town sees the need to give up one of the town's virgins to ensure the safety of the rest of the population. Who knows? Maybe the vampire offers excellent health insurance and a 401k. So where does this leave the heroes? This idea might be best left for when you're ready to throw a&nbsp;curve ball at your players.<br /><span style=""></span><br /><span style=""></span>  3. The easiest thing to take into account would be time frame. What point on the timeline will your heroes be making their appearance. If they are early in the canon, then maybe the villagers don't know for sure what rules Castle Ravenloft. Later on, you can easily justify the townsfolk knowing more about&nbsp;what goes on up there. Your heroes might not be the <em style="">first</em> heroes to show up...<br /> <br /> <strong style="">Gamer Forge Listener Email:</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">Name</strong><br /> School Teacher<br /> <br /> <strong style="">Email</strong><br /> PleaseRespond@School.edu<br /> <br /> <strong style="">Comment</strong><br /> Dear Dungeon Crawlers Radio,<br /> <br /> I work with students that have a lot of difficulty performing roles that benefit the group as a whole. Their mentality is that they all want to be the winner or at least play the most important part, and so they struggle with the fact that everyone is important and plays a role in success for the group. I am asking here because my knowledge of any kind of RPG where roles are assigned and must be performed is extremely limited. Any help would be greatly appreciated.<br /> <br /> I have 10 year-olds, usually 8-10 of them. Fantasy is fine, but probably need to stay away from demons and black magic. My initial thought that started this was an economy type rpg.<br /> <br /> What I'm really looking for is a game where the students are required to perform a role that differs from everyone else's, and if they don't perform it well (as in trying to do someone elses "job") they fail as a group.<br /> <br /> <br /> Thank you,<br /><span style=""></span><br /><span style=""></span>  <br /> <strong style="">Gamer Forge Response:</strong><br /><span style=""></span><br /><span style=""></span>  Hmmmmm....DCR says:<br /><span style=""></span><br /><span style=""></span>  1. Try splitting the class into groups of no more than four, then give each group a choice of character to which the group decides actions. Then, the whole class becomes a controlling interest in the party, and every important decision is made by the class and success/failure rests on the students.&nbsp;Pre-generated characters will most likely serve you best, but at least consider letting the groups generate a character. That way they make more decisions regarding the outcome. No, seriously. Use the link above. It's free and saves you a bunch of time.<br /><span style=""></span><br /><span style=""></span>  2. This isn't tee-ball! If you enter with the mentality that failure cannot happen, for whatever reason, then you are depriving your student of the most important life lessons. Namely, coping with failure. Ideally, the students will succeed and the adventure continues. We say, make a big deal about the big decisions, and if the "character" doesn't quite succeed, make it light hearted, move on quickly, and bring the focus back to the story, not on the failure. Trust us, the students will feel it, and internalize those feelings. But they <strong style="">must</strong> learn to cope with the failure, not just success.<br /><span style=""></span><br /><span style=""></span>  3. Don't get too mundane. Its a good opportunity to incorporate lessons on economy and the&nbsp;barter system. Just remember not to let mundane events become the focal point of the game. <br /> <br /> <br /> <br /><span style=""></span><br /><span style=""></span>  <em style="">*Bonus XP:&nbsp; </em>If you need a more educational reference about antagonists and how they rule, remember that during the&nbsp;American Revolution (you know, the one that made the United  States of America), good people still supported England, even though they colonists hated being taxed like they were. Not necessarily out of loyalty, but because England was still trying to take care of it's colonies. Sure, it wasn't exactly a bang-up job, but what do you expect from an Empire that was growing too large to manage.<br /><span style=""></span><br /><span style=""></span>  </div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/8103684_orig.jpeg" alt="Picture" style="width:100%;max-width:195px" /> </a> <div style="display:block;font-size:90%">Rolled a 1 on politics, but a 20 on fashion.</div> </div></div>]]></content:encoded></item><item><title><![CDATA[Gamer Forge Listener Email: Air Elementals & Poisons]]></title><link><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-air-elementals-poisons]]></link><comments><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-air-elementals-poisons#comments]]></comments><pubDate>Mon, 17 Jun 2013 14:47:21 GMT</pubDate><category><![CDATA[character design]]></category><category><![CDATA[D&D 3.0]]></category><category><![CDATA[D&D 3.5]]></category><category><![CDATA[D&D 4th Edition]]></category><category><![CDATA[elementals]]></category><category><![CDATA[equipment]]></category><category><![CDATA[game mechanics]]></category><category><![CDATA[game play]]></category><category><![CDATA[listener email]]></category><category><![CDATA[magical items]]></category><category><![CDATA[pathfinder]]></category><category><![CDATA[playing assassin]]></category><category><![CDATA[poison]]></category><guid isPermaLink="false">http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-air-elementals-poisons</guid><description><![CDATA[ Are you ready?We said....ARE YOU READY? Good. It's time for the Gamer Forge.     Gamer Forge Listener Email:  Name  Spork the King  Comment You know maybe this one is just as simple as it sounds and I am just making it far to difficult then it really is.  So let me explain my problem, you've got, let's say, an air elemental you want to kill, and it's basically made of air. How do you kill it? Simply by hitting it with any weapon seems a little bit illogical to me - it's air and you can't kill i [...] ]]></description><content:encoded><![CDATA[<span class='imgPusher' style='float:right;height:0px'></span><span style='z-index:10;position:relative;float:right;;clear:right;margin-top:0px;*margin-top:0px'><a><img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/5098616.jpg?426" style="margin-top: 5px; margin-bottom: 10px; margin-left: 10px; margin-right: 0px; border-width:0;" alt="Picture" class="galleryImageBorder" /></a><span style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px; text-align: center;"></span></span> <div class="paragraph" style="text-align:center;display:block;">Are you ready?<br /><br />We said....<br /><br />ARE YOU <span style="">READY?</span><br /> Good. It's time for the Gamer Forge.</div> <hr style="width:100%;clear:both;visibility:hidden;"></hr>  <div class="paragraph" style="text-align:left;">  <font size="3"><strong>Gamer Forge Listener Email:</strong></font><br /><span style=""></span><br /><span style=""></span>  <strong style="">Name</strong><br /><span style=""></span><br /><span style=""></span>  Spork the King<br /> <br /> <strong style="">Comment</strong><br /> You know maybe this one is just as simple as it sounds and I am just making it far to difficult then it really is.<br /> <br /> So let me explain my problem, you've got, let's say, an air elemental you want to kill, and it's basically made of air. How do you kill it? Simply by hitting it with any weapon seems a little bit illogical to me - it's air and you can't kill it with a nonmagical spork... Or can you?<br /><span style=""></span><br /><span style=""></span>    <font size="3"><strong>Gamer Forge Response:</strong></font><br /><span style=""></span><br />We put the "mental" back into "elemental". DCR says:<br /> <br />1. Seek alternative  solutions. What sorts of things can you do to air to neutralize it?  Carry a bellows as part of your standard adventuring gear. Just suck  that air elemental into the bellows and throw it wherever&nbsp; you wish. Use  Teleport Without Error to transport it directly into the freezing  vacuum of space, where air doesn't exist. If you wanna go extra "meta",  freeze the room to zero degrees Kelvin. Now you have the molecules frozen completely solid and the air elemental good and truly trapped.<br /> 2. Magic weapons are the  more practical solution. As it is mostly incorporeal, magic weapons are  needed to damage it reliably, circumventing (get it, venting? Air? Har,  har!) it's damage reduction.<br /> 3. Beware shrapnel.  Loose objects laying about the room become instant weapons for an air  elemental, and nothing is more humiliating than getting your day ruined  by a shrimp fork to the eye.<br /><span style=""></span>  </div>  <div class="paragraph" style="text-align:left;">  <strong><font size="3">Gamer Forge Listener Email:</font></strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">Name</strong><br /> Harold Johnson<br /> <br /> <strong style="">Comment</strong><br /> I&rsquo;m unsure how poisons work in Pathfinder.<br /> <br /> For example: black adder venom. From the frequency of the poison, am I required to make a saving throw per minute for every six minutes? Each time I fail a save, do I take 1d2 str damage? Or do I take all the strength loss once all failed rounds are finished/frequency is over? It just looks like quite a chore referencing each round for ability score drops and I am really unclear on the rules.<br /> <br /> If I succeed at rolling a saving throw, do I no longer need to check? And to remove the poison effect (strength loss) I will need to be cured through the various tools offered?<br /> <br /> Another type is this:<br /> <br /> Sting&mdash;injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. <br /> <br /> I just really cannot seem to figure out how poison works. Does this sting/sickness stack each round I fail a save?<br /><span style=""></span><br /><span style=""></span>    <font size="3"><strong>Gamer Forge Response:</strong></font><br /><span style=""></span><br />  When picking your poison, DCR says:<br /><span></span><br /><span></span>  1. Yep. The&nbsp;poison runs its course through your blood for the length of time stated on the stat block. So each minute, you make a saving throw against it. Each time you fail, you take the strength damage indicated. If you lose all your strength, then you die. If the poison says it's cured by making even one saving throw, then that's when it ends. Your body is strong enough to fight of the effects.<br /><span></span><br /><span></span>  2. Reality check: The venom of a&nbsp;Black adder is &lt;expletive deleted&gt; deadly! The only reason you get a chance to survive it is because your character is exceptionally tough. Heroically tough. Count your blessings for being heroic.<br /><span></span><br /><span></span>  3. The great equalizer. The benefit (or gamble) of using poisons is twofold. Success means you've crippled a stronger opponent and made him/her flush for the kill. Failure leaves you vulnerable to counterattack. More so, venom can be a cost effective way for a cutthroat to do his job. Simple venoms and toxins can be&nbsp;crafted from plants and animals. Rattlesnake venom and mandrake root are great starting points.<br /> <br /> <br /><span></span><strong><em>*Bonus XP:</em> </strong>To give your elementals an air of extra mystique, describe them without using the word elemental. An earth elemental could be called a "golem". An air elemental can be a "will-o-wisp". A water elemental should be depicted as King Triton in "The Little Mermaid". Make the effort to not use the clinical definition so your players can be a little more immersed into the world you've created. Besides, "elemental" as a description is lame. Lame with a capital "Twilight".<br /><span></span><br /><span></span>      <!--[if gte mso 9]>     Normal   0         false   false   false                             MicrosoftInternetExplorer4   <![endif]--></div>]]></content:encoded></item><item><title><![CDATA[Gamer Forge Listener Email: Do I Follow My Fallen Diety?]]></title><link><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-do-i-follow-my-fallen-diety]]></link><comments><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-do-i-follow-my-fallen-diety#comments]]></comments><pubDate>Mon, 10 Jun 2013 14:38:11 GMT</pubDate><category><![CDATA[character creation]]></category><category><![CDATA[character design]]></category><category><![CDATA[game play]]></category><category><![CDATA[listener email]]></category><category><![CDATA[playing cleric]]></category><guid isPermaLink="false">http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-do-i-follow-my-fallen-diety</guid><description><![CDATA[ Gamer Forge Listener Email:    Name  Nevin Oswald  Comment  Hey guys I'm sitting here writing hoping you remember our little group.  We are the group who'd DM wrote in about his group that went into the  under-dark and made some choices and ended up stuck facing a Red Dragon  and then we wrote back giving our side of things.   Well i'm writing in to give a report and then ask for your help.   So i'd like to say your help was great we were able to work things out  and we did survive the encounte [...] ]]></description><content:encoded><![CDATA[<span class='imgPusher' style='float:left;height:0px'></span><span style='z-index:10;position:relative;float:left;;clear:left;margin-top:8px;*margin-top:16px'><a><img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/493778.jpg?291" style="margin-top: 5px; margin-bottom: 10px; margin-left: 0px; margin-right: 10px; none;" alt="Picture" class="galleryImageBorder" /></a><span style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px; text-align: center;"></span></span> <div class="paragraph" style="text-align:left;display:block;"><strong style="">Gamer Forge Listener Email:</strong><br /><br />    <strong style="">Name</strong><br /><br />  Nevin Oswald<br /> <br /> <strong style="">Comment</strong><br />  Hey guys I'm sitting here writing hoping you remember our little group.  We are the group who'd DM wrote in about his group that went into the  under-dark and made some choices and ended up stuck facing a Red Dragon  and then we wrote back giving our side of things. <br /> <br /> Well i'm writing in to give a report and then ask for your help.<br /> <br />  So i'd like to say your help was great we were able to work things out  and we did survive the encounter with the dragon but not in any amazing  way and no dragons were hurt in the success of our escape. Basically our  DM allowed our wizard to make a check and found a magical item that  would allow us to transport our of the cave to one location of the  wizards choosing. So the wizard cast some invisibility spells, a spell  of heat resistance, and a masking spell to mask our location and sent  form the dragon. We were able to rush across the distance and get to the  item and teleport out moments before being found by the dragon.<br /> <br />  So now here is the problem I am facing. My character is a cleric and  some of the things we have seen and faced have changed him. Not only  that but some of the things that have been going on have been changing  the gods themselves because they are having to do things that they  normally wouldn't do to save all life. So my cleric has found himself at  odd with his owe feelings and those tenets of his priesthood which he  feels his Good has betrayed. Which honestly is really awesome! But some  of the other players are saying that my character would accept the  changes and be willing to embrace the changes in his good. Which would  allow me to work more at ease with the group then opposed to some of the  more chaotic actions of some of the group. My cleric is a Lawful Good  alignment and my god has become more of a Chaotic Good because of the  wars with the other goods and forces of evil and events that have  changed him.<br /> <br /> My question is do I change with me God and accept  what has happened or do I keep to my character, his tenets, and remain  conflicted while searching for another God to follow?<br /><br />    <strong style="">Gamer Forge Response:</strong><br /><br />     Maybe we should start having a word count limit on questions, seeing  as we only have a set amount of time to answer them? But when it comes  to a crisis of faith (or lack thereof), DCR says:<br /><br />   1. Remember that a set of tenets are adopted by the person in  question. You have willingly accepted them to be the right way to go,  and incorporate them into your identity. There is no law, no <a style="" title="" href="http://www.dandwiki.com/wiki/SRD:Cleric" target="_blank">rule</a>,  no nothing, that says you have to change with your deity. Indeed, your  character's choices are yours, and yours alone, so don't bend to the  whims of anyone, not even your DM.<br /><br />   2. This crisis can be a truly great story to add to the mythos of your  game. Now, it may mean that you lose favor with the deity, and will  need to either select a new religion, or start down a <a style="" title="" href="http://www.youtube.com/watch?v=gYr5HBxAMAA" target="_blank">new path</a>.  Don't see this as a failing of the game system or the DM, or even  yourself. Make it a point to tell the story of how this cleric made a  difficult choice and came out stronger for it. Maybe your fellow players  will learn a lesson from your trials.<br /><br />   3. Show a little respect! Your friends around the table may want to  have a bit of sympathy for your plight. There's no need to give him a  hard time for it; that's just mean. Especially because if he decides to  stay a "cleric", he will be responsible for healing you should you  almost die.<br /> <br /> <br /><br />  <strong style="">*<em style="">Bonus XP:</em> </strong>To make sure you understand just how important and awesome it is to support your local adventuring cleric, watch <em style="">The Exorcist <a style="" title="" href="http://www.youtube.com/watch?v=MuiogdTAkSk" target="_blank">here</a></em>. It's his/her duty, nay, <em style="">choice</em>  to throw themselves on some landmines in order to stem the tide of  corruption and evil through the land. Your cleric works hard for her  money, so you better treat her right!<br /></div> <hr style="width:100%;clear:both;visibility:hidden;"></hr>]]></content:encoded></item><item><title><![CDATA[Gamer Forge Listener Email: He's a King & Paranoia]]></title><link><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-hes-a-king-paranoia]]></link><comments><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-hes-a-king-paranoia#comments]]></comments><pubDate>Mon, 20 May 2013 21:05:04 GMT</pubDate><category><![CDATA[game mechanics]]></category><category><![CDATA[game play]]></category><category><![CDATA[listener email]]></category><category><![CDATA[magical items]]></category><category><![CDATA[metagaming]]></category><category><![CDATA[spell casting]]></category><category><![CDATA[story design]]></category><category><![CDATA[ten commandments of gaming]]></category><guid isPermaLink="false">http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-hes-a-king-paranoia</guid><description><![CDATA[On this week's episode of "The Gamer Forge"...   Gamer Forger Listener Email:  Name King In Need  Comment  I'm running a D&amp;D 4e campaign. IN the game a player has worked very  hard and somehow tricked me into becoming a king of an evil kingdom.  Good for him he deserves it. However, how do I keep him from:  1.Going into his towns treasury and looting all the gold and buying everything in the D&amp;D manual.  2.Rolling his army out to do quests for him.   Furthermore, how do I challenge a kin [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">On this week's episode of "The Gamer Forge"...<br /> <br />  <strong style="">Gamer Forger Listener Email:</strong><br /><br />  <strong style="">Name</strong><br /> King In Need<br /> <br /> <strong style="">Comment</strong><br />  I'm running a D&amp;D 4e campaign. IN the game a player has worked very  hard and somehow tricked me into becoming a king of an evil kingdom.  Good for him he deserves it. However, how do I keep him from:<br /> <br /> 1.Going into his towns treasury and looting all the gold and buying everything in the D&amp;D manual.<br /> <br /> 2.Rolling his army out to do quests for him.<br /> <br />  Furthermore, how do I challenge a king intellectually and in battle. A  personal army would be very annoying for me to maintain and or fight.  Imagine rolling 20 times per turn. <br /> <br /> Any thoughts at all would be appreciated.<br /><br />  <strong style="">Gamer Forge Response:</strong><br /><br />   Confuscious says: "A king in need is a king who isn't very good at  PR". When you hand the keys to the kingdom over to the player, DCR  says...<br /><br />  1. Just  because its listed in the book, doesn't mean the players have access to  it. Take into account geographic, political, and economic boundaries  when determining what players have access to from vendors. The new king  may have enough money to buy a <a title="" style="" href="http://denkirson.proboards.com/index.cgi?board=nonsense&amp;action=display&amp;thread=5448" target="_blank">ballista that shoots whales</a>, but if you're not near an ocean, then you can't have it.<br /><br />   2. The game of politics becomes a story in and of itself. This new  king now has to deal with political coups, assassination attempts,  bribery, and romantic triangles as a matter of course. If the player  wishes to still have the keys to the kingdom, then make these the new  "normal". If, after a while, the player doesn't like these story arcs,  then make him relinquish control of the throne. Give him/her a fair  chance to back down, because he/she may have bitten off more than they <a title="" style="" href="http://en.wikipedia.org/wiki/Hi-Chew" target="_blank">chew</a>.<br /><br />   3. If it all seems like too much, then make the player also handle all  the mundane tasks of managing his kingdom. It's kind of a dick move.  No, it's actually a big dick move, but you do what you gotta do to keep  the action of the game moving. Treat it as SimCity: Home Edition. If the  player was smart enough to get the keys, then he should be smart enough  to take care of the car. Turnabout is fair play.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/1885186_orig.jpeg" alt="Picture" style="width:100%;max-width:259px" /> </a> <div style="display:block;font-size:90%">Because city planning is WAY more fun than D&D.</div> </div></div>  <div class="paragraph" style="text-align:left;"><strong style="">Gamer Forger Listener Email:</strong><br /><br />  <strong style="">Name</strong><br /><br />  Maverick Johnsen<br /> <br /> <strong style="">Comment</strong><br />  Right now, three of my party's members are afflicted with the paranoia  insanity. One effect is that paranoid characters cannot willingly accept  aid, including healing, without making a Will save against the insanity  DC.<br /> <br /> However, things don't play out as I expected, in-game:<br /> <br /> 1.the paranoid cleric will cast a cure spell on a paranoid PC. <br /> <br /> 2.The paranoid PC will attempt a will save to accept healing and fail, as per the insanity's effect. <br /> <br />  3.the paranoid PC then argues that they should get a saving throw  against it, because the cure spell is harmless. But by failing, the PC  'suffers' the effects of receive the cure spell.<br /> <br /> My problem is  that this approach seems to reward PCs who have low Will saves by having  a failure on the spell's saving throw become a success for them. Is  this just how it is, or are we handling this scenario wrong?<br /> <br /> <strong style="">Gamer Forge Response:</strong><br /><br />   The saving throw vs. a saving throw against another saving throw makes  a saving throw? We spent more time figuring out the wording than we  could find an answer. DCR says:<br /><br />   1. Too much dice rolling. Cut it down to one saving throw to keep  things moving. This paranoia is making things much too complicated and  stalling things out.<br /><br />   2. The easy way to answer this is to ask: "what are you saving  against?" If you, the controlling player, wish to receive something like  healing, then you must <em style="">resist</em> the influence of the mental state. This is one of those times where one must turn off the "meta-game".<br /><br />   3. Also, phrase your questions better, please. We have to be able to  understand what it is you are asking so we can actually provide an  effective answer. Otherwise, you are wasting your time, and ours. Thank  you.<br />  <br /></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/1253440_orig.jpeg" alt="Picture" style="width:100%;max-width:286px" /> </a> <div style="display:block;font-size:90%">Pictured: What we could do instead of deciphering questions.</div> </div></div>  <div class="paragraph" style="text-align:left;"><em style="">*Bonus XP: </em>For  a more in-depth look at what happens  when politics become super  convoluted and dramatic, take a look at any  point in the television  show, <em style="">24.</em> Next, start moaning  about the scene with the  mountain lion. Then, play your game as the  king of your evil kingdom,  and worry about Jack Bauer <a style="" title="" href="http://www.youtube.com/watch?v=9I7maHLp4ow" target="_blank">coming for you</a>, because that's what he does. Congratulations! You successfully became the villain of your own game!</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/4998901_orig.jpeg" alt="Picture" style="width:100%;max-width:277px" /> </a> <div style="display:block;font-size:90%">If Jack is known for anything, it's his legendary kindness.</div> </div></div>]]></content:encoded></item><item><title><![CDATA[Gamer Forge Listener Email: Incorporeal Attacks, Giantkind Gloves, and Telepathy]]></title><link><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-incorporeal-attacks-giantkind-gloves-and-telepathy]]></link><comments><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-incorporeal-attacks-giantkind-gloves-and-telepathy#comments]]></comments><pubDate>Mon, 13 May 2013 17:33:08 GMT</pubDate><category><![CDATA[D&D 3.0]]></category><category><![CDATA[D&D 3.5]]></category><category><![CDATA[D&D 4th Edition]]></category><category><![CDATA[equipment]]></category><category><![CDATA[game mastering]]></category><category><![CDATA[game mechanics]]></category><category><![CDATA[game play]]></category><category><![CDATA[listener email]]></category><category><![CDATA[magical items]]></category><category><![CDATA[pathfinder]]></category><category><![CDATA[speeding up your game]]></category><category><![CDATA[spell casting]]></category><category><![CDATA[villain creation]]></category><guid isPermaLink="false">http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-email-incorporeal-attacks-giantkind-gloves-and-telepathy</guid><description><![CDATA[  Gamer Forge Listener Email:  Name  Sam Workman  Comment Is it possible to hit an incorporeal creature with a spell that requires a melee touch attack without the use of any magical ability that allows one to make contact with incorporeal beings? Put another way, does using a melee touch attack spell grant the innate ability to hit incorporeal beings with it?  The most typical example would be the use of a Cure Spell, or potentially the Lay on Hands supernatural ability, as used on incorporeal  [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">  <strong style="">Gamer Forge Listener Email:</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">Name</strong><br /><span style=""></span><br /><span style=""></span>  Sam Workman<br /> <br /> <strong style="">Comment</strong><br /> Is it possible to hit an incorporeal creature with a spell that requires a melee touch attack without the use of any magical ability that allows one to make contact with incorporeal beings? Put another way, does using a melee touch attack spell grant the innate ability to hit incorporeal beings with it?<br /> <br /> The most typical example would be the use of a Cure Spell, or potentially the Lay on Hands supernatural ability, as used on incorporeal undead such as Shadows or Banshees (Undead and Incorporeal tend to go together more than any other monster type, and all undead, physical or otherwise are harmed by healing magic). Would attempting to cast a healing spell on such a creature using only your bare hands be possible? I see three possible interpretation, with two possible answers:<br /> <br /> 1) Yes, because a magic spell is being used, and all magic grants the innate ability to bypass incorporeal creatures as per its definition.<br /> <br /> 2) No, because in order deliver a spell as a melee touch attack, one must first make the touch attack, which is impossible on such a creature. The magical nature of the attack does not come into play until after the mundane contact is made.<br /> <br /> 3) Yes, because even though #2 is true, one can release the spell simply in the general vicinity of the creature (such as sticking one's hand through them and releasing it inside them) without having to strictly feel the target.<br /> <br /> The only reason this comes up is because I am concerned that the second one is correct - that such an attack is impossible because delivering such a touch attack does not count as magical until after it hits, which it never will.<br />&nbsp; <br /><span style=""></span>  <strong style="" "mso-bidi-font-weight:="" normal"="">Gamer Forge Response:</strong><br /><span style=""></span><br /><span style=""></span>  Intangibility, or tangibility? That is the question. But DCR says the answers are:<br /> <br /><span style=""></span>  1. Incorporeal creatures are a nasty little cheat to beat magic and spells. Almost on a&nbsp;<a title="" style="" href="http://www.youtube.com/watch?v=zBeiIEM12wA" target="_blank">Turbo Tunnel</a> level to make a creature impossible to beat. Our argument for saying that incorporeal creatures can NOT be magic-ed up would be along the lines of "you can't touch it on the shoulder, you can't deliver a touch attack." Your hands pass through the being, so touch attacks are impossible. <br /><span style=""></span><br /><span style=""></span>  2. However, the flip side of the coin would be more "meta". If the being is to be considered on the material plane (or whatever plane of existence you might be on), it must have a tiny bit of tangibility, and have at least some small chance of touching it. Otherwise, how does it interact with anything? You can quantify this by giving the creature in question the bonuses to defense similar to being blind or fighting in the dark, or complete cover. The odds are very against the heroes, but the chance is still there. <br /><span style=""></span><br /><span style=""></span>  3. The cool part: this opens the door to make heroes question their reality and sanity. Use this scenario sparingly. If all the enemies they face are incorporeal, then it becomes mundane and/or impossible to deal with, and you lose their interest. But once in a great while, pull out the see-thru stuff to mess with their mind.<br /> <br /> <br /><span style=""></span>  </div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/4346791_orig.jpeg" alt="Picture" style="width:100%;max-width:194px" /> </a> <div style="display:block;font-size:90%">"Using my gauntlets helps against ghosts! Trust me, I'm a doctor."</div> </div></div>  <div class="paragraph" style="text-align:left;"><strong style="">Gamer Forge Listener Email:</strong><br /><br />  <strong style="">Name</strong><br /><br />  Henry Stevenson<br /> <br /> <strong style="">Comment</strong><br /> Can demon lords read minds in D&amp;D 4th edition? <br /> <br />  If they cannot, would it be a stretch to say Graz'zt (a demon lord I'm  depending on heavily in my campaign) can perform this feat?<br /><br />    <strong style="">Gamer Forge Response:</strong><br /><br />  Demonic presence? You can totally handle it! When it comes to the leaders of the damned, DCR says:<br /><br />Sure.  There's no reason they can't. Do your players      know enough to  question your authority? That's a trick question. It      doesn't  matter. If you think your demon villain would be better with       telepathy, then go for it.  </div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/3862495_orig.jpeg" alt="Picture" style="width:100%;max-width:284px" /> </a> <div style="display:block;font-size:90%">Demons + Telepathy = Top 40 hits.</div> </div></div>  <div class="paragraph" style="text-align:left;"><strong style="">Gamer Forge Listener Email:</strong><br /><br />  <strong style="">Name</strong><br /> Robert Cole<br /> <br /> <strong style="">Comment</strong><br /> Does a weapon thrown with Giantkind Gloves gain weapon benefits?<br /> <br /> Giantkind Gloves possess the following power:<br /> <br /> Power (Standard Action)<br /> <br /> Strength + 2 vs. AC; ranged 6/12; you throw an object 30 lb. or less; 2d6 + Strength modifier damage.<br /> Level 14: Strength + 4 vs. AC; ranged 8/16; 50 lb. or less; 2d8 + Strength modifier damage.<br /> Level 24: Strength + 6 vs. AC; ranged 10/20; 80 lb. or less; 2d12 + Strength modifier damage.<br /> <br /> Since no standard weapon weighs over 30 lb., every weapon would be eligible for throwing using this power.<br /> <br /> When throwing a weapon with this power, does this attack benefit from other bonuses?<br /> <br /> Essentially, the questions that I think need to be answered are:<br /> <br /> &bull;Does throwing a weapon with this power count as making an attack with that weapon? <br /> (e.g. weapon properties, magic weapon)<br /> &bull;Is this considered "throwing a weapon" for the sake of counting as a thrown weapon attack? <br /> (e.g. class features, other passives)<br /> References<br /> The following examples are provided as a reference for what I am asking about.<br /> <br /> Weapon Proficiency <br />  This seems pretty straightforward but worth mentioning. Since the  attack does not list the Weapon keyword, I do not believe it can benefit  from weapon proficiency bonuses:<br /> <br /> Proficiency Bonus: Gained  from proficiency with a weapon, this bonus applies to attack rolls with  that weapon. An adventurer gains the proficiency bonus only when  wielding the weapon and using powers that have the weapon keyword.<br /> <br /> Class Features <br /> The Seeker's Spiritbond class feature grants two different bonuses to thrown weapon attacks:<br /> <br />  You also gain a +1 bonus to attack rolls with both light thrown and  heavy thrown weapons, and when you make an attack by throwing a weapon  with which you have proficiency, the weapon returns to your hand after  the attack.<br /> <br /> Magic Weapon Returning <br /> Would throwing a magic  weapon with these gauntlets benefit from the rule that states magic  weapons return? The power says ranged 6/12, which I am guessing makes it  a Ranged attack- otherwise one would argue it does not provoke  opportunity attacks.<br /> <br /> Any magic light thrown or heavy thrown  weapon, from the lowly +1 Dagger to the +6 Dragonslayer Javelin  automatically returns to the wielder's hand after a Ranged Attack with  the weapon is resolved.<br /> <br /> Magic Weapon Properties <br /> For example, when throwing a Weapon of Long Range, which has the following properties:<br /> <br /> This weapon&rsquo;s long range increases by 10 squares.<br /> You do not take the penalty to attack rolls for attacking at long range with this weapon.<br /> <br /> It seems the power would not benefit from the first property, but might with the second.<br /> <br /> Feats <br />  &bull;Power Throw allows you to deal extra damage for a -2 penalty to attack  rolls when making a "ranged attack with a heavy thrown weapon".<br /> &bull;Arcing Throw: "When you use a spear as a thrown weapon, the target doesn&rsquo;t gain cover from its allies."<br /> &bull;Brutal Bludgeon: "When you hit with a club or a mace ... Reroll any damage die result of 1 until the die shows 2 or higher."<br /> Other Passives <br /> What about other passives, such as the one found on Dwarven Throwers?<br /><br />  <strong style="">Gamer Forge Response:</strong><br /><br />  We asked for more specific, and we got it. DCR says:<br /><br />   1. Revan and Flagoon say yes, because it's a thrown weapon, provided  you are proficient with the weapon being thrown. However...<br /><br />   2. Guy Named Joe believes that he is always correct. His logic is  flawless. He says, "no", because when using a magic item to make an  attack, the bonus for the attack are generated from the glove, not the  weapon. The item being thrown is a random, non-specific item, like a  dumbbell or a kettle, and not the character's specific items. Your proof  is right <a style="" title="" href="http://community.wizards.com/go/thread/view/75842/21952585/?pg=last" target="_blank">here</a>.<br /> <br /> <br /> <br /><br />  *Bonus XP: For even more references to awesome demons and telepathy, check out the movie <em style="">Scanners</em> <a style="" title="" href="http://www.youtube.com/watch?v=YI3NoBeNwfk" target="_blank">here</a> and the movie <em style="">Legend <a style="" title="" href="http://www.youtube.com/watch?v=X7futPJdeOg" target="_blank">here.</a></em> Both are old movies, but are totally in line with the sorts of themes involved in a fantasy epic. Yes, even <em style="">Scanners, </em>believe it or not. You gotta demonstrate just how awful a power like telepathy can be when in the hands of evil, right?</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/7815763_orig.jpeg" alt="Picture" style="width:100%;max-width:262px" /> </a> <div style="display:block;font-size:90%">Seriously, this guy's head is about to explode from telepathy. 'Nuff said.</div> </div></div>]]></content:encoded></item><item><title><![CDATA[Gamer Forge Listener Emails: Math, Dice, Crossbows, & Druids.]]></title><link><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-emails-math-dice-crossbows-druids]]></link><comments><![CDATA[http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-emails-math-dice-crossbows-druids#comments]]></comments><pubDate>Mon, 29 Apr 2013 16:14:33 GMT</pubDate><category><![CDATA[character design]]></category><category><![CDATA[D&D 3.5]]></category><category><![CDATA[D&D 4th Edition]]></category><category><![CDATA[equipment]]></category><category><![CDATA[game mechanics]]></category><category><![CDATA[game play]]></category><category><![CDATA[listener email]]></category><category><![CDATA[magical items]]></category><category><![CDATA[playing druid]]></category><category><![CDATA[spell casting]]></category><category><![CDATA[ten commandments of gaming]]></category><guid isPermaLink="false">http://www.dungeoncrawlersradio.com/z-the-gamer-forge-old/gamer-forge-listener-emails-math-dice-crossbows-druids</guid><description><![CDATA[Gamer Forge Listener Email:  Name Nathan Robinson  Comment  I feel somewhat silly asking this, but the Wild Talents 2E rulebook  keeps likening heavy armor as a "really thick eggshell" that is "all or  nothing".   I was under the impression for quite awhile that Heavy Armor and Interfering defends powers really were all or nothing.    For example, I thought that if someone had 5 heavy armor, and an attack  of width 5 hit it, nothing would get through, but if an attack of width  7 hit it, the per [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;"><strong style="">Gamer Forge Listener Email:</strong><br /><br />  <strong style="">Name</strong><br /> Nathan Robinson<br /> <br /> <strong style="">Comment</strong><br />  I feel somewhat silly asking this, but the Wild Talents 2E rulebook  keeps likening heavy armor as a "really thick eggshell" that is "all or  nothing". <br /> <br /> I was under the impression for quite awhile that Heavy Armor and Interfering defends powers really were all or nothing. <br /> <br />  For example, I thought that if someone had 5 heavy armor, and an attack  of width 5 hit it, nothing would get through, but if an attack of width  7 hit it, the person wearing the armor would take the full seven  damage. Reading through again however, I can't find anything to support  this, so it makes me think that a person wearing heavy armor 5 hit with  an attack of width 7 would take 2 damage.<br /> <br /> Which interpretation is correct?<br /><br />  <strong style="">Gamer Forger Response:</strong><br /><br />  You want our badge? You got it! DCR says:<br /><br />  1. A paladin, we get. <a style="" title="" href="http://en.wikipedia.org/wiki/Druid_%28Dungeons_%26_Dragons%29" target="_blank">Druids</a>  are a different beast altogether. In fairness, the second edition as a  whole was so very different from its predecessor. But the heavy armor  can be most easily compared to what the modern system would call "damage  reduction" or <a style="" title="" href="http://en.wikipedia.org/wiki/Dr_Who" target="_blank">DR.</a>  For instance, an armor rating of 5 would subtract 5 points of damage  directed against the character, and the remaining two affect the  character. Whereas the ThAC0 (to hit armor class zero) is the scale used  to determine if an attack actually hits.<br /> <br /> <strong style="">Gamer Forge Listener Email:</strong><br /><br />  <strong style="">Name</strong><br /><br />  George Bennett<br /> <br /> <strong style="">Comment</strong><br />  I don't recall seeing anything about caltrops obtained from a Bag of  Endless Caltrops disappearing. Does that mean you could in theory  stockpile these caltrops by regularly removing them from the bag,  storing them separately, letting the bag's supply regenerate, and  repeating?<br /><br />  <strong style="">Gamer Forger Response:</strong><br /><br />  Holy caltrops, Batman! DCR says:<br /><br />   Yes and no. Sure, the caltrops stick around. But, why? You can't  exactly build a business empire out of caltrops. Think of it as a deus  ex machina of needing a quick escape. It saves the character from  needing to carry 50 pounds of caltrops and just carrying a five pound  bag, used only when the situation calls for it.<br /> <br /> <br /> <strong style="">Gamer Forge Listener Email:</strong><br /><br />  <strong style="">Name</strong><br /><br />  Sarah Jorgenson<br /> <br /> <strong style="">Comment</strong><br />  In the Redbox starter game, when you choose to be a Rogue, it says that  your damage is 1D4+4. When I rolled the dice, it had all three "4"  symbols facing up. Did I do 4 damage, or do I add them up to 12?<br /><br />  <strong style="">Gamer Forger Response:</strong><br /><br />  We are so very sorry, Sarah. We tried our best not to laugh. DCR says,<br /> <br />  Its a four. The highest possible result of a die roll is the number of  sides of the die. Thus, the highest roll on a d6 is a 6, the highest on a  d20 is a 20, and so forth. Do not multiply any numbers that appear on  the die unless your DM says otherwise.</div>  <div><div class="wsite-image wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/1908707_orig.jpeg" alt="Picture" style="width:100%;max-width:257px" /> </a> <div style="display:block;font-size:90%">The only die you will ever need. Ever.</div> </div></div>  <div class="paragraph" style="text-align:left;">  <strong style="">Gamer Forge Listener Email:</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">Name</strong><br /><span style=""></span><br /><span style=""></span>  Need Your Help<br /> <br /> <strong style="">Comment</strong><br /> Dose the Back-stab Rogue Utility (from Heroes of the Fallen Lands) and Sneak Attack Rogue Class feature damage stack? If so, does Back-stab also get the die boost from the feat Back Stabber? <br /> <br /> If so, then this combo for a 3rd Lv rogue with Back Stabber is possible.<br /> <br /> Round 1: Preparatory Strike a target to gain CA next round.<br /> <br /> Cha mod + Int mod in damage.<br /> <br /> Round 2: Repeat Round 1 with additional Sneak Attack and Back-stab damage<br /> <br /> Cha mod + Int mod + 2d8 SA + 2d8 BS in damage.<br /> <br /> Round 3: Repeat Round 2 because in Heroes of the Fallen Land say Lv3 rogues get an addition use of Back-stab in the same encounter, but not in the same turn.<br /> <br /> So technically by turn 3 a rogue could do 3x Cha mod + 3x Int mod + 4d8 SA + 4d8 BD damage.<br /> <br /> Is this correct?<br /><span style=""></span><br /><span style=""></span>  <strong style="" "mso-bidi-font-weight:="" normal"="">Gamer Forger Response:</strong><br /><span style=""></span><br /><span style=""></span>  Ahhhhh! So much math! DCR says:<br /><span style=""></span><br /><span style=""></span>  Yes, but you're over-thinking it. The whole point of the "backstab" and "sneak attack" is that its a great equalizer. An effective sneak attack incapacitates an enemy in one blow so the fight is over quickly. Rogues, thieves, sneaks, etc. aren't meant to fight over long periods of time. Leave that to the tanks. You're over-thinking it by lumping all the math together. It's more accurate to create the equation as a turn-by-turn breakdown.<br /><span style=""></span><br /><span style=""></span>  <br /> <br /> <strong style="">Gamer Forge Listener Email:</strong><br /><span style=""></span><br /><span style=""></span>  <strong style="">Name</strong><br /><span style=""></span><br /><span style=""></span>  Kevin Jacobs<br /> <br /> <strong style="">Comment</strong><br /> OK, I'm building a Changeling ranged DPS Rogue (Thief) for a standard 4e game starting us off at level five. <br /> <br /> I have the following feat chain: Two-Fisted Shooter + Distant Advantage + Quick Draw<br /> <br /> I want to be able to dart around the battlefield and be a mobile sniper. Do you guys have any suggestions to make this build deal heavy damage and still keep his mobility?<br /><span style=""></span><br /><span style=""></span>  <strong style="" "mso-bidi-font-weight:="" normal"="">Gamer Forger Response:</strong><br /><span style=""></span><br /><span style=""></span>  John Woo! DCR says:<br /><span style=""></span><br /><span style=""></span>  Sadly, crossbows don't get much love. Historically, the <a title="" style="" href="http://en.wikipedia.org/wiki/Crossbows" target="_blank">crossbow</a> was made for ease of use, even amongst unskilled soldiers. Where the bow and arrow required actual training and a level of expertise just to be <em style="">bad at it.</em> There are only a few feats out there that can apply to crossbows, such as Weapon Specialization, Rapid Reload, and Dead-Eye. If you're absolutely hard-up to get more from a hand crossbow, invest in magic augmentation to boost your damage. Otherwise, you'd be better off focusing on accuracy and reliable damage, similar to a magic missile. On the darkness.<br /> <br /> <br /> <br /> <br /><span style=""></span><br /><span style=""></span>  <br /><span style=""></span><br /><span style=""></span>  </div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/9279157_orig.jpeg" alt="Picture" style="width:100%;max-width:370px" /> </a> <div style="display:block;font-size:90%">C-c-c-c-c-crossbow Breaker!</div> </div></div>  <div class="paragraph" style="text-align:left;"><strong style="">Bonus XP: </strong>If you're thinking about crafting a finer fencer, try catching any of the film versions of <em style="">The Three Musketeers</em>.  Groan all you want, geek nation, but you won't be getting the  combination of "tank" and "striker" without giving up something. Start  with a "fighter" class to get the stronger start in martial prowess,  then sprinkle in a few levels of "rogue" or "duelist" or "assassin" or  "whatever" to get at least a few heavy strikes in. Once you see how  futile it is to bend your game system into impossible shapes, you can  stop watching the John Malkovich version.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.dungeoncrawlersradio.com/uploads/1/7/3/0/1730180/7817993_orig.jpeg" alt="Picture" style="width:100%;max-width:257px" /> </a> <div style="display:block;font-size:90%">Pictured: Making a tank out of a striker.</div> </div></div>]]></content:encoded></item></channel></rss>