The sequel is not always as good as the original, or so it is often heard. Sure, exceptions exist. Movies, for instance, have broken this mantra repeatedly over the past decade alone. But a lot rides on this particular instance of sequels, or follow-ups, as it were. Can the second Dungeons & Dragons core book hold a candle to the quality of its predecessor? It was barely a month ago that the new Dungeons & Dragons Core Rulebook hit shelves to a resounding, unanimous applause. That applause was well deserved. Once the dust settled from the release and the curtains lowered, I found myself still wondering where the other core books were. A Dungeon Master's Guide is handy, but a Monster Manual is crucial to how I run things. To reiterate, a lot rides on this next book. I think it best to go through the points of scrutiny as I thought of them and give you my (always sincere and correct) review of the product before deciding for yourselves to go buy it or not. (Spoilers: maybe!)
Final Tally: Dammit, WotC! Stop having such a fine product line this time! You're making my job harder! But seriously, I never set out to full-on poo-poo this thing. But I sincerely wanted to have criticisms for it, so I wouldn't sound like a giddy fanboy gushing over all the shiny artwork. Hence, the scorecard. I'm trying to make it objective and appear that I might know something about sports. Monster Manual - 4 F Guy Named Joe - 2 If you've got the money and you're the Dungeon Master, absolutely spend your hard earned money on the Monster Manual. Otherwise, save your money for mechanical pencils and character sheets; you'll always need those. Buy your next book in gold dubloons!
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