Gamer Forge Listener Email: Name Calvin Garcia Comment In the D&D group I play with one of the players insists that when you reach a new level you have to zero your experience. However when I checked the PHB1 there is no reference to this. PHB1 uses the term Total Experience when talking about leveling up. Which is correct? Gamer Forge Response: Say, whaaaat? DCR says: No. no, & no. Your friend is either severely misinformed, or feeding you a line. Experience points (XP), is a progressive jackpot. It would take forever to gain levels if your XP total reset each time you "ding". Hence the term, "grinding". Gamer Forge Listener Email:
Name Steven Cowan Comment When in Ravenloft, would the town in question know that the Dark Lord is indeed, say, a vampire? That he or she would be the real ruler of that Domain? For example: Barovia. Strahd has been there for a long, long, very long time. How do the villagers see him? Simply an undying ruler (if a ruler at all)? For what he is, a powerful vampire? The real ruler of Barovia? His castle… simply a haunted castle that's been there since the beginning of Barovia? Or that the Castle Ravenloft is the home of the Vampire Dark Lord? I guess it could vary from DM to DM, but I have always wondered how would you explain it. Are the people in each domain in denial, would they know by now, etc.? Gamer Forge Response: We have no witty segue into this one. DCR says: 1. What's the alternative? Maybe the citizens put up with a vampire lord because the surrounding area is at least ten times worse than in the domain of the castle. You head into the surrounding countryside and you are threatened with death all day, every day. While the land around the castle is, at the very least, protected. Thus, the villagers put up with the occasional abduction/sacrifice. 2. Again, the alternative: maybe the villagers are totally okay with their undead ruler. Maybe the town sees the need to give up one of the town's virgins to ensure the safety of the rest of the population. Who knows? Maybe the vampire offers excellent health insurance and a 401k. So where does this leave the heroes? This idea might be best left for when you're ready to throw a curve ball at your players. 3. The easiest thing to take into account would be time frame. What point on the timeline will your heroes be making their appearance. If they are early in the canon, then maybe the villagers don't know for sure what rules Castle Ravenloft. Later on, you can easily justify the townsfolk knowing more about what goes on up there. Your heroes might not be the first heroes to show up... Gamer Forge Listener Email: Name School Teacher [email protected] Comment Dear Dungeon Crawlers Radio, I work with students that have a lot of difficulty performing roles that benefit the group as a whole. Their mentality is that they all want to be the winner or at least play the most important part, and so they struggle with the fact that everyone is important and plays a role in success for the group. I am asking here because my knowledge of any kind of RPG where roles are assigned and must be performed is extremely limited. Any help would be greatly appreciated. I have 10 year-olds, usually 8-10 of them. Fantasy is fine, but probably need to stay away from demons and black magic. My initial thought that started this was an economy type rpg. What I'm really looking for is a game where the students are required to perform a role that differs from everyone else's, and if they don't perform it well (as in trying to do someone elses "job") they fail as a group. Thank you, Gamer Forge Response: Hmmmmm....DCR says: 1. Try splitting the class into groups of no more than four, then give each group a choice of character to which the group decides actions. Then, the whole class becomes a controlling interest in the party, and every important decision is made by the class and success/failure rests on the students. Pre-generated characters will most likely serve you best, but at least consider letting the groups generate a character. That way they make more decisions regarding the outcome. No, seriously. Use the link above. It's free and saves you a bunch of time. 2. This isn't tee-ball! If you enter with the mentality that failure cannot happen, for whatever reason, then you are depriving your student of the most important life lessons. Namely, coping with failure. Ideally, the students will succeed and the adventure continues. We say, make a big deal about the big decisions, and if the "character" doesn't quite succeed, make it light hearted, move on quickly, and bring the focus back to the story, not on the failure. Trust us, the students will feel it, and internalize those feelings. But they must learn to cope with the failure, not just success. 3. Don't get too mundane. Its a good opportunity to incorporate lessons on economy and the barter system. Just remember not to let mundane events become the focal point of the game. *Bonus XP: If you need a more educational reference about antagonists and how they rule, remember that during the American Revolution (you know, the one that made the United States of America), good people still supported England, even though they colonists hated being taxed like they were. Not necessarily out of loyalty, but because England was still trying to take care of it's colonies. Sure, it wasn't exactly a bang-up job, but what do you expect from an Empire that was growing too large to manage.
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Gamer Forge Listener Email: Name Hank Johnson Comment There are many instances in Pathfinder and other 3.5 based systems when you might need to reduce a monster below 1 or 1/2. For example, if I'm using a CR 1/2 monster from a 3.5 source in Pathfinder, I'm supposed to reduce it's CR by 1. So what do I do in this case? Reducing the CR by 1 using rote math would put me in negative territory. Or, for a more practical example, what if I want to include many weaker versions of a weak CR 1 enemy? I'd apply the CR -1 template, but then what would the CR be? Do I drop down to the next fractional CR? Or do I go in halve the CR? Note: I realize that this is partially a theorycraft question, since this situation only occurs at very low level encounters or in encounters with LOTS of low level enemies. However, it's been bugging me for awhile and I'd appreciate your input. 'Tanks! Gamer Forge Response: It's a lot of math, but DCR cracked the case... 1. Once a challenge rating drops below five levels under the group's rating, or five levels above, that challenge shouldn't be thrown at them. It's either far too weak, or much too strong. But we totally get that you gotta quantify the challenge somehow, for the sake of calculating experience and loot. 2. However, dropping the challenge rating to one quarter means that the only time it would be worth any experience reward is at first level. So this may be a great scenario if you want some first level characters to be involved in a large scale battle. 3. Without knowing the full context of why you're dropping the CR so low, it's hard to determine the actual answer. As far as we could figure, we answered your question. If we didn't, then our answer is "Knight Rider". That's right, "Knight Rider". Gamer Forge Listener Email: Name Michael Jacobson Comment I was poking around and looking at the Paladin and liked their lay on hands class feature. I, however, do not like the Paladin itself. So I was wondering if there were abilities one could acquire that work like Lay on Hands without being a paladin. Gamer Forge Response: I'm a paladin! And you can be, too! To get a little closer to your deity, DCR says: 1. The resource book, Defenders of the Faith, features a prestige class called a Hospatalier. It allows someone who doesn't have the Lay On Hands class feature to use it. In theory, a fighter with a high Charisma score could do it, as could a wizard or barbarian. So could David Hasselhoff in Knight Rider. Just saying. Gamer Forge Listener Email: Name Dallas Gaming Group [email protected] Comment I haven't been able to find a way to create a classic dwarven battlerager that is official. I want to build a dwarf that wears spiked armor, spiked gauntlets, spiked everything, that charges enemies, grabs them, punches, bites, and shakes violently to use my body and armor as a weapon. (I know there's an "Battlerager" fighter build, but it's unrelated to the classic dwarven battlerager.) Gamer Forge Response: These aren't the usual warm fuzzies that you want to share. These ones are gonna hurt! When you're trying to make the one-of-a-kind "Battlerager", DCR says: 1. Not really. There isn't a "class" that gives you everything to make what you're asking for. But, a fighter/monk combination could do it. Take your first four or five levels as a monk to increase your unarmed damage and speed. The next three or four levels should be taken as a fighter, to grant you access to the feats necessary to become a "Grapper" prestige class. Feats like Improved Grapple and Improved Trip will help immensely. A high Constitution will be more useful than a high Dexterity. You will be harm's way before anyone else and you need to be able to survive longer. Unless you're Knight Rider. KITT automatically survives everything. Its a rule. It ain't pretty, but that's how we got your Battlerager figured. Bonus XP: If you're still having trouble putting your adventurers into large scale battles, try looking into Warhammer Fantasy or Lord of the Rings RPG. Both of these have great suggestions for creating large, outnumbered battles. If you can't quite get the numbers to balance out and heroes are either outnumbered or overpowering, have them either driving KITT, or have them face KITT in battle. Also, it would be pretty sweet to have that snarky voice making quips in the middle of Lord of the Rings-type dialogue. You should do that. Guy Named Joe will personally bestow enough experience to level your character if you do. But you must provide proof of it happening. A 30-second video would do just fine. |
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