This is when a player is playing as if the character has full knowledge of the rules. Here are your experince points on the subject to help level up your game.
1. Every time should be the first time. That's the ideal mindset, at least. Each time a new game starts, try to make it the first time everybody has played it. This cultivates a feeling of freshness and exploration, and with time, players may feel they've explored the world once they've actually explored some of the world instead of instantly knowing it before the game starts.
2. Describe it like *you* don't know what it is. When you say the word "goblin", a host of information comes to mind. Stuff like hit points, weaknesses, common stomping grounds, and their favorite Led Zeppelin album comes along with it. But when you, the GM, describe a "feral, tusked person, with green skin, molting and shedding what little hair is still on his head, drool dripping from his lower lip and reeking of month-old waste..." Well, that could be anything. Even a goblin.
3. Be in the moment, every moment. Try to keep players interested in what's happening now. More importantly, try to keep them interested in what's happening *next*. Now that you have them exploring this new game in a new world (so to speak), now make it worth their time. They'll thank you later.
Leave a Reply.
The GamerForge is DungeonCrawlersRadio’s most favoritist segment of the entire show. Have you ever had a boggling rules question that no one in the group can figure out? Write in to us and we’ll help try to solve it! Are you a Game/Dungeon Master who needs help squashing animosity at the table or dissension in the ranks? Perhaps we can help!
If you are in need of help, encouragement, or an uber devious way to get a TPK, we are here to help. No matter your needs, we’ll help you get more from your gaming!
The Gamer Forge
Where Players & Game Masters can come for valuable information to level up your game!