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Gamer Forge Listener Email: Bags of Holding & Damage Reduction

7/29/2013

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Gamer Forge Listener Email:

Name:
Karen Workman

Comment:
What happens to the items in a bag of holding if you slice it open? We had an instance where a player character placed a bag of holding over an enemies head and sliced it open.


Gamer Forge Response:

Inside this issue of The Gamer Forge...

It's our bag, baby! DCR says:

1. There's two ways this can go. Either the dimensional space is negated and everything inside the bag is simply expelled, or the space is destroyed and everything in the bag is winked from existence. But which one is your GM's call, not ours.

2. However, we have to ask: why would you do that to someone? That's just mean, man! Suppose you had 50,000 gold pieces in there; that poor fool had better be Scrooge McDuck, or he's getting a very expensive Texas funeral. On the flip side of the coin (get it?), the person's head suddenly ceases to exist, leaving the body flopping around like a chicken. Grisly!

3. As always, be prepared to explain why it happens. Nothing kills your credibility more than resorting to telling your players, "It's just magic, go with it." Lame!
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Call it a Man-Purse again, I dare you. I double dog dare you!
Gamer Forge Listener Email:

Name:
Roger Smithfield

Comment:
Hey guys can you help me out. I'm wanting to use the optional Armor as Damage Reduction rules, but there is nothing listed as how it interacts with rules based on AC such as touch attacks and the like. I know that touch attacks still go against touch AC but does this change "nerf" the characters that use touch attacks as a perk?


Gamer Forge Response:

It's either Nerf, or nothing. DCR says:

Nope, damage reduction doesn't raise, lower, or interact with armor class. It's being able to decrease damage is just the perk of having damage reduction. Mind you, it does make the player's job a deal harder by giving them even more math to figure out, rather than playing the game. That's the trade-off you make when incorporating alternate or optional rules to enhance gameplay.



*Bonus XP: Don't have a Bag of Holding and want to have your enemies driven before you? Take a look at some of the finishing moves of video games like Mortal Kombat. For a more realistic(?) look at finishing someone off, look no further than pro wrestling's most dangerous finishers. Watch these examples and you'll be hearing the lamentations of the women in no time!

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And they all lived happily ever after.
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